Roblox Fastflags


Version 1.0 [4/11/2024]

Site remade by Clockwise.jpg


Lighting Systems

Voxel Lighting
{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

 

Shadowmap Lighting
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}

 

Future Lighting
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}

 


Rendering API

Metal
{
"FFlagDebugGraphicsPreferMetal": "True"
}

 

Vulkan
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}

 

OpenGL
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}

 

Direct X10
{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}

 

Direct X11
{
"FFlagDebugGraphicsPreferD3D11": "True"
}

 


Graphical

Circle under avatars
{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest2": "False"
}

 

HyperThreading
{
	"FFlagDebugCheckRenderThreading": "True",
	"FFlagRenderDebugCheckThreading2": "True"
}

 

Maximum Threads
{
	"FIntRuntimeMaxNumOfThreads": "2400"
}

 

Minimum Threads
{
	"FIntTaskSchedulerThreadMin": "3"
}

 

Smoother Terrain
{
	"FFlagDebugRenderingSetDeterministic": "True"
}

 

Graphics Quality Level
{
	"FIntRomarkStartWithGraphicQualityLevel": "1"
}

 

Terrain Textures Quality [4 (lowest), 16, 32, 64 (highest)]
{
	"FIntTerrainArraySliceSize": "4"
}

 

Disable Shadows
{
	"FIntRenderShadowIntensity": "0"
}

 

Preserve rendering quality with display setting
{
	"DFFlagDisableDPIScale": "True"
}

 

Low Graphics Quality w/ Max Render Distance/FRM Quality Levels [1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider]
{
	"DFIntDebugFRMQualityLevelOverride": "1"
}

 

FRM Levels
Low

1 = 3
2 = 2
3 = 6

High

4 = 7
5 = 11
6 = 14
7 = 15 
8 = 17
9 = 18
10 = 21

 

Low Render Distance
{
	"DFIntDebugRestrictGCDistance": "1"
}

 

Disable Wind [Wind effect on grass]
{
	"FFlagGlobaDFIntCSGLevelOfDetailSwitchingDistanceL12lWindActivated": "0"
}

 

Limits light updates
{
	"FIntRenderLocalLightUpdatesMax": "8",
	"FIntRenderLocalLightUpdatesMin": "6"
}

 

Disable fade in and fade out animation every light update
{
	"FIntRenderLocalLightFadeInMs": "0"
}

 

Shiny avatars
{
	"DFIntRenderClampRoughnessMax": "-640000000",
	"DFIntDebugFRMQualityLevelOverride": "6"
}

 

Disable PostFX
{
	"FFlagDisablePostFx": "True"
}

 

Disable Baked Shadows
{
	"DFFlagDebugPauseVoxelizer": "True"
}

 

Gray Sky [Default skybox only]
{
	"FFlagDebugSkyGray": "True"
}

 

Disable Player Shadows
{
	"FIntRenderShadowIntensity": "0"
}

 

Force LOD Meshes
{
	"DFIntCSGLevelOfDetailSwitchingDistance": "0",
	"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
	"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
	"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}

 

Enable GPULightCulling
{
	"FFlagFastGPULightCulling3": "True"
}

 

Frame Buffer [0 = white screen, 1-3 players have laggy movement, 4 stable and less input lag]
{
	"DFIntMaxFrameBufferSize": "4"
}

 

High Quality Textures
{
	"DFFlagTextureQualityOverrideEnabled": "True",
	"DFIntTextureQualityOverride": "3"
}

 

Low Quality Textures
{
	"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}

 

No avatar textures
{
	"DFIntTextureCompositorActiveJobs": "0"
}

 

Disable Grass
{
	"FIntFRMMinGrassDistance": "0",
	"FIntFRMMaxGrassDistance": "0",
	"FIntRenderGrassDetailStrands": "0",
}

 

Force MSAA levels [0, 1, 2, 4, 8]
{
	"FIntDebugForceMSAASamples": "4"
}

 

ShadowMap Bias
{
	"FIntRenderShadowmapBias": "75"
}

 

Network Debug Tracker [CTRL+F8]
{
	"DFFlagDebugEnableInterpolationVisualizer": "True"
}

 

Draw an outline [Bounding Box] around every part 
{
	"DFFlagDebugDrawBroadPhaseAABBs": "True"
}

 

Change camera's ZPlane
{
	"FIntCameraFarZPlane": "1"
}

 


User Interface

FPS Setting option
{
	"FFlagGameBasicSettingsFramerateCap": "True",
	"DFIntTaskSchedulerTargetFps": "0"
}

 

GUI Hiding toggles
{
	"FFlagUserShowGuiHideToggles": "True",
	"GuiHidingApiSupport2": "True"
}

 

Darker Theme
{
	"FFlagLuaAppUseUIBloxColorPalettes1": "True",
	"FFlagUIBloxUseNewThemeColorPalettes": "True"
}

 

No Transparency V4 Menu (2023)
{
	"FStringInGameMenuModernizationStickyBarForcedUserIds": "Your_UserID"
}

 

Old Report Menu
{
	"FStringReportAbuseMenuRoactForcedUserIds": "null",
	"FFlagEnableReportAbuseMenuRoactABTest2": "False",
	"FFlagEnableReportAbuseMenuRoact2": "False",
	"FFlagEnableReportAbuseMenuLayerOnV3": "False"
}

 

Audio Controller
{
	"FFlagTrackerLodControllerDebugUI": "True"
}

 

Pin chat in Chrome UI
{ 
"FFlagEnableChromePinnedChat":  "True"
}

 

Remove Chrome UI
{
	"FFlagEnableInGameMenuChromeABTest2": "False",
	"FFlagEnableReportAbuseMenuRoactABTest2": "False"
}

 

Disable Bubble Chat
{ 
"FFlagEnableBubbleChatFromChatService":  "False" 
}

 

Disable Selfview
{ 
"FFlagCoreGuiTypeSelfViewPresent":  "False" 
}

 

Remove VC Beta Badge
{
	"FFlagVoiceBetaBadge": "False",
	"FFlagTopBarUseNewBadge": "False",
	"FFlagEnableBetaBadgeLearnMore": "False",
	"FFlagBetaBadgeLearnMoreLinkFormview": "False",
	"FFlagControlBetaBadgeWithGuac": "False",
	"FStringVoiceBetaBadgeLearnMoreLink": "null"
}

 

Disable Fullscreen Title Bar
{
	"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}

 

Custom Font Size [Edit Value]
{
	"FIntFontSizePadding": "1"
}

 


Textures

Fix Textures
{
	"FFlagMSRefactor5": "False"
}

 

No Material Textures
{
	"FStringPartTexturePackTable2022": "{\"glass\":{\"ids\":[\"rbxassetid://9873284556\",\"rbxassetid://9438453972\"],\"color\":[254,254,254,7]}}",
	"FStringPartTexturePackTablePre2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
	"FStringTerrainMaterialTable2022": "",
	"FStringTerrainMaterialTablePre2022": "",
	"FFlagMSRefactor5": "False"
}

 


Physics

R6 Rigs to R15 Rigs
{
	"FFlagRemapAnimationR6ToR15Rig": "True"
}

 

Disable PGS Solver
{
	"FFlagSimDefaultPGSSolver": "False"
}

 

Hip Height Clamps
{
	"DFIntHipHeightClamp": "-48"
}

 

Random High Jumps
{
	"FFlagSimAdaptiveTimesteppingDefault2": "True",
	"DFFlagSimHumanoidTimestepModelUpdate": "True"
}

 

Disable animations [Server-side]
{
	"DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}

 

Stick unanchored parts to you
{
	"DFIntSolidFloorPercentForceApplication": "-1000",
	"DFIntNonSolidFloorPercentForceApplication": "-5000"
}

 

Raycast Distance
{
	"DFIntRaycastMaxDistance": "3"
}

 

Super Jump
{
	"DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}

 

Disable Touch Events
{
	"DFIntTouchSenderMaxBandwidthBps": "-1"
}

 

DeSync
{
	"DFIntS2PhysicsSenderRate": "1"
}

 

No DeSync
{
	"DFIntS2PhysicsSenderRate": "30000"
}

 

Invisible Method 1
{
	"DFIntS2PhysicsSenderRate": "30"
}

 

Invisible Method 2 [Also known as “Zero Velocity”] [Tells server player's location is at 0,0,0]
{
	"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}

 

Invisible Method 3
{
	"DFIntPhysicsSenderMaxBandwidthBps": "1",
	"DFIntPhysicsSenderMaxBandwidthBpsScaling": "0"
}

 

Physics FPS cap [Slowmotion]
{
	"DFIntMaxMissedWorldStepsRemembered": "1"
}

 

Physics FPS cap [Warp]
{
	"DFIntMaxMissedWorldStepsRemembered": "1000"
}

 

Noclip
{
	"DFFlagAssemblyExtentsExpansionStudHundredth": "-50"
}

 

Hip Height [0 = hover, negative value = Controllable bounce]
{
	"DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}

 

Wallglide
{
	"DFIntUnstickForceAttackInTenths": "-4"
}

 


Miscellaneous

Disable In-game Advertisements
{
	"FFlagAdServiceEnabled": "False"
}

 

Disable Telemetry
{
	"FFlagDebugDisableTelemetryEphemeralCounter": "True",
	"FFlagDebugDisableTelemetryEphemeralStat": "True",
	"FFlagDebugDisableTelemetryEventIngest": "True",
	"FFlagDebugDisableTelemetryPoint": "True",
	"FFlagDebugDisableTelemetryV2Counter": "True",
	"FFlagDebugDisableTelemetryV2Event": "True",
	"FFlagDebugDisableTelemetryV2Stat": "True"
}

 

Scroll Speed [Change value]
{ 
"FIntScrollWheelDeltaAmount": "140" 
}

 

Roblox Web Browser
{
	"FFlagTopBarUseNewBadge": "True",
	"FStringTopBarBadgeLearnMoreLink": "https://google.com/",
	"FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}

 

Physical Velocity Sounds
{
	"FFlagSoundsUsePhysicalVelocity": "True"
}

 

Show state of FastFlag
{
	"FStringDebugShowFlagState": "FLAG_HERE"
}

 

Disable Internet disconnect [Client-side, you will still be kicked by the server]
{
	"DFFlagDebugDisableTimeoutDisconnect": "True"
}

 

Voice Chat distance [Change value]
{
	"DFIntVoiceChatRollOffMinDistance": "7",
	"DFIntVoiceChatRollOffMaxDistance": "80"
}

 

Disable in-game Purchases
{
	"DFFlagOrder66": "True"
}

 

Disable Chat
{
	"FFlagDebugForceChatDisabled": "True"
}

 

Limit max audios playing
{
	"DFIntMaxLoadableAudioChannelCount": "1"
}

 

Highlight part player is touching
{
	"FFlagDebugHumanoidRendering": "True"
}

 

Custom Disconnect message
{
	"FFlagReconnectDisabled": "True",
	"FStringReconnectDisabledReason": "You're stupid and I hate you"
}

 

Display FPS
{
	"FFlagDebugDisplayFPS": "True"
}

 

Add colors to some UI
{
	"FFlagDebugDisplayUnthemedInstances": "True"
}

 

Show chunks
{
	"FFlagDebugLightGridShowChunks": "True"
}

 

Disable Dynamic Heads Animations
{
	"DFIntAnimationLodFacsDistanceMin": "0",
	"DFIntAnimationLodFacsDistanceMax": "0",
	"DFIntAnimationLodFacsVisibilityDenominator": "0"
}

 

Grey avatars
{
	"FFlagFailsafeHumanoid_3": "True"
}

 

Unmute Mic on join
{
	"FFlagDebugDefaultChannelStartMuted": "False"
}

 

Zoom out limit [Only works if game uses default]
{
	"FIntCameraMaxZoomDistance": "9999"
}

 

Stop Remote events
{
	"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}

 

Limit animations playing
{
	"DFIntMaxActiveAnimationTracks": "0"
}

 

Change Voice chat volume [Change value]
{
	"DFIntVoiceChatVolumeThousandths": "100000"
}

 

Remove Head roll limit for face tracking
{
	"DFIntAvatarFaceChatHeadRollLimitDegrees": "360"
}

 

Local RCC
{
	"FFlagDebugLocalRccServerConnection": "True",
	"FFlagRefactorPlayerConnect": "False"
}

 


Links